ig.module(
	'game.entities.carrot'
)
.requires(
	'impact.entity',
        'game.entities.base.baseFood'
)
.defines(function()
{
    EntityCarrot = EntityBaseFood.extend(
    {
	size: {x:70, y:42},		
        animSheet: new ig.AnimationSheet('media/images/carrot.png', 70, 42),
	collides: ig.Entity.COLLIDES.PASSIVE,
	pickType: 'g2'		
    });
});